Personally, I actually do better with the assists turned off as having them on tends to make the car not respond the way I want it to. See, unlike Forza, which feels like a cross between a sim and an arcade racer depending on your settings, PC2 has a more hardcore sim feel to it even when you turn on its assortment of assists. The fact the Project Cars 2 is not as forgiving as Forza - a game I love by the way and is honestly more my cup of tea - means it can be harder to recover from bad decisions or plain bad luck. Admittedly, the AI can be prone to occasional brain farts that can be quite frustrating if it costs you prime positioning in a race. Granted, this can be a double-edge sword if you end up on the receiving end of a love tap by the AI. This discourages the kind of irresponsible knucklehead driving you sometimes see in many a racing game where folks use enemy cars as makeshift cushions to bounce off from during tight turns.
#Cars 2 video game garage driver
Although the game encourages you to be an aggressive to work your way up the pack, it also wants you to be a reasonably careful driver by penalizing you for contact if you have the feature enabled. You can never feel too comfortable in Project Cars 2, especially when playing it as-is right out of the box. Those were feelings that came back in my mind as I switched the game's camera to hood view and let ‘er rip on the pavement. As someone who has counted a rear-wheel drive 300ZX, BMW and Mustang GT among the list of cars to grace my garage through the years, I’m quite familiar with the razor-thin line between control and the lack thereof, especially in poor weather. In the case of Project Cars 2, the game actually reminded me of driving in real life. Playing some driving games feel like, well, playing a game. Then again, that’s a good sign for Project Cars 2. Honestly, I don’t know how real-life racers do it. The older I get, the more conscious I am of my own mortality it seems, even in a make-believe driving game. Just when you think you’ve finally gotten the mechanical beast all figured out and go faster, it shakes off your attempts at control, chewing up your pride and spitting it out as you head front fender first into disaster. It’s like a delicate balancing act between bravery, cowardice and common sense. One wrong turn of the wheel here or bad application of the brake there and you can feel the car’s rear end come out from underneath you. To put it in simple terms, driving the car felt like riding a bucking bronco. That was the lesson I learned after taking out a Lamborghini Veneno for a test spin at California’s Highway 1 in Project Cars 2. With great horsepower comes great responsibility. Follow Technobubble poobah Jason Hidalgo’s shenanigans on Twitter or his Tabiasobi Youtube channel. The Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM, F333 SP, F50 GT, Enzo Ferrari, 488 GT3, 488 GTE, and LaFerrari will come with Project CARS 2 on 22nd September, 2017 for the PlayStation 4 system, Xbox One and PC.”įor more information on Project cars 2, visit its official website.Technobubble covers games, gadgets, technology and all things geek.
#Cars 2 video game garage drivers
We can’t wait to get our drivers into these Ferraris and let them experience what we’ve achieved.
Fans and drivers of both Project CARS 2 and Ferrari expect something special, they expect the cars in-game to echo all the hallmarks of what it is to drive some of Maranello’s greatest-ever cars. With so much pedigree and expectation, getting the feel of these Ferraris right, in-game, was a massive responsibility for us. “But it also comes with its own unique set of challenges. “Having Ferrari in Project CARS 2 is fantastic news for our drivers,” said Andy Tudor, Creative Director at Slightly Mad Studios. Recreating their handling and legendary performance was a top priority for us.” We’re proud and really excited to have managed to bring this legendary brand to the franchise. “Our fans’ number one request after Project CARS 1 was to bring Ferrari to our game. “Curating and selecting Ferraris from over 80 years’ worth of motorsport history was both a challenge and a joy,” said Stephen Viljoen, Game Director on Project CARS 2. Beginning with perhaps the most beautiful car ever to have raced, the Ferrari 330 P4 of 1967 (a photo of which was proudly displayed in Enzo Ferrari’s office from the day it claimed total victory at Daytona), through to Ferrari’s modern-day GT warrior, the 488 GT3 and via such iconic Ferraris such as the Ferrari 288 GTO of 1984 (the first supercar to hit the 300km/h barrier), the F40LM of 1989 (the GT version of the first supercar to reach 370km/h) and all the way through to Maranello’s current hypercar – LaFerrari, Project CARS 2 drivers will soon revel in the cars and history that have made Ferrari the world’s most aspirational car brand.